Making an Oni-themed hero comic. This is one of the masks.
Diner breakfast doodle!
Some updates to the bot game I’m working on:
Rabbit goes flop!
Finally finished my site redesign! Works for mobile and desktop pretty nicely! justinhpatterson.com
Web Design: justinhpatterson.com/work/taemile
"Solving the Great Incognitum," an Interactive Learning Environment (serious game). This is for my research assistantship at Drexel University - I’ve been helping design a serious game that lets players explore a museum called the "Long Room" which used to exist in Philadelphia in the early 1800s. The goal of the game is follow certain paths of reading and answer questions properly to unlock pieces of the "Great Incognitum," a fossilized Mastodon.
I’ve been messing around with a site design (responsive!) for a local food truck called “Foo Truck.” I got to do a lot of fun CSS tricks with it, check it out! I’ll do another post when it goes live.
I’ve made a script that can draw the rails in (just need to make them have transparency) as well as a script for swapping from robot to robot.
Kudos to Dan Newman for the art!
Multiple rooms are now possible, locked areas are working, and thinking about some unique puzzles!
Fiddling with a way to draw the rails with lines, aaaand with going to other rooms.
A more fleshed out version of the puzzle with some debugging to boot.
Now I’ve got one character with a crane, and one character who catches stuff. Neat-o!
I made a quick script for the crane-like rail game that allows for picking up and dropping off objects.
Working on a grabbing crane in a new game. The red circle represents when it’s able to actually grab something as it’s lowering/raising.
I feel like Mocha is always waiting to wake me up at night at the worst possible moment.